GlitchShot Released
GlitchShot was developed in six days for Weekly Game Jam 64. The theme for this jam was 'glitch', and - this being our first game jam - we were excited and optimistic in making something a little bit out of our scope.
GlitchShot is a grappling platformer where you have to reset the game you're in to win, abusing a clipping glitch on the player and navigating through levels full of unused assets to get the broken, buggy pieces of the reset button that you need to use. We had a lot of fun making this as our first game, and thankfully had the good luck to land on a theme where bugs and reused assets are features. There's still some things we plan on adding in a polish update later this week, but apologies if it's a bit hard to get a handle on now!
This game was made by Sishio, Cornucanis, Alexzen, and Bowman
Files
GlitchShot
Play the game, break the game, and then try your hardest to reset it.
Status | Prototype |
Author | Anemoi |
Genre | Platformer |
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